WHAT IS: Campus radio - a Wikipedia definition from Wikipedia, the free encyclopedia


The following link should provide good basic microphone technique that, after its reprint below , can be easily adapted to On-Air or On-Stream microphone technique.  The reason behind reprinting the article is so we may include some terminology explanation and adaptation to Broadcasting both for DJ mic usage and Live In-Studio broadcasting of musicians or music groups.:

Alaska Folk Festival - On Stage Tips


on HEARING LOSS

MORE ON hearing loss


10 Big Myths about copyright explained                                Mashups.com The ultimate guide to all types of Mash-ups


The following links are here for DJs interested in Basic Live Audio Engineering (more links soon):

IN-HOUSE

A BASIC INTRODUCTION TO CONCERT SOUND ENGINEERING
Compiled by Lou Gross - Jubilee Community Arts
Modified July 1997 - last revised August 2005
Comments and suggestions welcome - mail to gross@tiem.utk.edu
Copyright 1997 - L. J. Gross

ON THE ROAD AGAIN

ROADIE.NET - ROADIE News (sometimes does not work - "ISP" issues)


The following small section on CALEA is included here due the nature of streaming digital media that may or may not be covered under CALEA now or in the future:

EDUCAUSE Resources Resource Center CALEA (Communications Assistance for Law Enforcement Act )

EFF CALEA            vs.          FCC - Communications Assistance for Law Enforcement Act


What about your future as a DJ?


What about CLC Radio's future as a STUDENT-RUN Radio Station?


Probably the best advice for CD media care


Links and Law Axioms of Web architecture

mirrored below, JICS


Professional Female Voice Talent - Jennifer Steele Mitchell

The Radio Jargon and Audition Advice Page

    Her site's list you just saw with our corrections and typos corrected!  Bold is for better grammar, lined-out is pointing to redundancy, red clears the spelling errors (except about 40 more that I just couldn't continue to see!), and italics is for added points missed/additional or newer info.  Also, as DJs are never really devoid of using music in even the simplest of interview shows, most of these terms are peppered with more appropriate interpretations encompassing most gear used today.

Below are very common radio terms that it helps to be familiar with when you're ordering radio imaging, and when you're becoming part of the biz. You've seen this sort of list all over the net, but here's the most comprehensive we've gathered so you can get the basics under your belt. Using proper terminology as a station helps you to clearly tell the talent exactly what you want. If you use proper terminology and the talent has no idea what you're talking about, you may wish to hire someone else.

Imaging and Station Genres/Styles/Beds:

AC/AAA: Adult Contemporary/Adult Album Alternative Voicing is up and bright, beds and styles are high impact but not intrusive like Rock or Mainstream.


ALTERNATIVE: Voice style is hard driving direct "rocky" but the bed or production style is more laid back and not so intrusive like Rock.


CHR: Contemporary Hit Radio (formerly Top 40): Voice style is direct and hard driving. Beds and production styles include dance rhythms, club mixes and techno beats.


CHURBAN: A hybrid Radio format which mixes CHR (Contemporary Hit Radio) with Urban (Hip Hop, R&B, etc.) . Voice style is the same as CHR. Bed and Production styles lean toward R&B hip -hop.


HURBAN: Hispanic Urban Mix - A genre type Invented by Clear Channel in 2004 - before then it was just Latino Urban. Voice style is the same as CHR. Bed and Production styles lean toward R&B hip -hop with an Hispanic flare.


MAINSTREAM: Voice style is upbeat with some stutters and lots of vocal effect like enormous deep voices and on -hold filters. Beds and styles are high impact tense attention -getters.


NC: New Country. Voice is up and bright with a country attitude. Beds and production styles reflect rock -a -billy styles.


NARRATIVE: The true test of the voice actor. This is dry voiced, involves character voicing and the ability to act.


NEWS/TALK: A very corporate style. The Voice is direct and professional with very few up and down peaks or effects. The production style is corporate, serious.


ROCK: Voice style is hard driving full of stutters echoes repeating phrases. Beds and production styles are hot and high energy full heavy impact tense sound effects.


SOFT AC: Voice style is smooth and flowing. Beds and production are very light and low impact.


OTR: Old Time Radio: Voice is cheery and bright! Beds and Production reflect 50s commercials.


DRY VOICED/READ: Absolutely no production effects or music other than clean voice. You may request echoes, flangers, reverb, other filters and stutters.


COLD READ: Voice Talent reads the copy unrehearsed the first time they see it. Not considered a voicing style but is often a method used by creative directors to determine talent's experience.

Other Definitions:

Air-check: Recorded copy of a broadcast, either digitally or on magnetic tape. Some stations will expect live air-checks - those better known as are auditions.


Bed: A production element, usually instrumental music, but occasionally a continuous sound effect (like wind, for example) that is used as background for a commercial, promotional announcement, etc. A pre made bed is a bed that is used over and over again applying different voice over copy and talent.


Backsell: Refers to the DJ technique where the deejay announces the title and/or artist of the song just played.


Brown Noise: Noise that's created from inconsistent annoying background sounds like a fan, jet flying over, cars passing by. Brown is short for - Brownian motion - Noise showing a random walk behavior, as in Brownian motion. It has a frequency spectrum. It's very difficult to edit out unlike white noise.


Bumper: A pre -recorded audio element consisting of voice over and music or effects that acts as a transition between elements like two songs. Bumpers are quick - usually 10 seconds or under.


Bumper Sting: Bumpers which provide high humor for the purpose grabbing attention in a shocking but humorous fashion.
Call Sign/Letters: The official, legal name of a Radio station. For example: WABC or KOSL -FM


Cans: Industry term for Headphones. Experienced jocks will still call them cans although it's not a common term anymore. Most people call them phones now.


Copy: Written material such as a commercial, a promotional announcement, a public service announcement or any other worded information that will be read by Voice Talent. Many people still learning the biz will call this a script. Scripts are not copy.


Dead Air: The biggest mistake in radio - complete silence


D-esser or D'Ser: Is either mixing hardware or mixing software which is used to eliminate over pronounced S's that have a tendency to crackle the mic.


Donut/Doughnut: Yes an essential food source for DJs but also terminology meaning to surround another message. Typically it's formula is content - sound bed - content. There's jingle donuts and voice donuts. Another voice, other than the beginning and end voice talks in the middle of the donut.  You will also hear this term on a TV set that lighting guys use


Drops: Sound bites lifted from movies, TV and other sources.
Image: Anything that creates a station image - sweeper, liner, bumper, call letters, jingle.. etc..

Hum: Electrical noise from equipment not being grounded properly or from nearby radio interference (itself designated as RFI) through systems.  An annoyance for sure, but rarely found in well-built and well-maintained studios.


Imaging: Imaging is a general term for the type of sweepers or promos you produce. Imaging is how you position a Radio station within the marketplace. Imaging defines the station as a product so that the listener (consumer) knows what he/she will get when tuning in.


Jingle: Produced programming element which is usually produced by professional studio singers who sing DJ names or station positioning phrases. While not as popular today, some US oldies stations still prefer this style of imaging. Some stations will refer to sweepers as jingles however it is not the correct industry term to use for sweeper.


Liner: A written imaging phrase, sentence or sentences that are repeated over an intro of a record or during a break between songs and spots. Usually, Liners stand by themselves and are meant to communicate concise imaging.


Lead in/Lead out: A few seconds of silence at the beginning and end of voice work which allows for proper cross-fading. Typically they'll be about 1 to 2 seconds of silence.


Logo:  Not a common term but is slang that's being used more and more with internet radio stations to mean the radio slogan. It's not encouraged to keep using this term.  Actually, simply incorrect opinion.  In PR work, an "audio logo" - as it is called - has become the standard phrase one uses, and quite frankly has little or nothing to do with "the internet" or "internet radio" regarding the term's efficacy.  The term describes its use on any website; generally produced with web design software such as Flash or Swish (Flash's cheaper counterpart). As far as the term being used for a broadcast-only station (actually a term almost as short lived as what it represents!),  a stations Logo is the term used and is the single most identifiable artwork present on billboards and letterheads.  Now, defining a the term "radio slogan" is at hand.


Mic:  It simply means [is shorthand for] microphone.  In another form, to "mic it" means to actually place a microphone on something else not previously thought needed, but integral, and without a mic the missing source would make for an uninteresting show.  One good example of micing it, would be to mic the audience when recording a live band concert, as when generally every instrument on stage is mic'd separately from each other, then mixed for on-air MUCH differently than what is mixed for the Live audience, however, you cannot hear the audience response very well at all from the stage mics, unless the band is not playing, but then you can hear the audience only very quietly.  Without an additional audience mic for ambience, a 1200 seat great hall can easily sound like a 200 seat, low-ceiling bar!

Mix:  The blending of microphone, CD, tape, other audio sources to be heard on-air, or a separate monitoring can-mix for the on-air talent (useful when using an FB system (FB=foldback) or IFB system where the producer can help the DJ on-air while not being heard on-air him or her self.  With this and the help of computers and in-house instant messaging, a well produced show can really keep the egg off the DJ's face.


Montage/Music Montage: Typically voicing in between snippets of songs to create a promo for a particular event. Montages are only encouraged for promotions since they can be long (30 - 90 seconds) and bring a listener out of their music enjoyment. A common mistake is for stations to use montages as part of their imaging. Listeners already know what the music is about, there is no need to remind them in your imaging unless you're using it to promote a station event. A lot of stations are using this as well for DJ show introductions. These should be kept under 30 seconds to keep the listeners tuned in.


Nail It: To say the copy perfectly in the way the client or director or producer intended.

On-Air:  Usually indicated by wall-mounted lighted signs with the printed words "On-Air" that either flash when talent is speaking (in an all music show) or will flash as Ident's play in and out of a segment.  On-Air lights mainly cue guests and visitors as to what is going out on the air and to get the attention of everyone doing the show.  Also see In-Show.


Pitch: This is somewhat like singing where you find the pitch - the correct note. Pitch to voice actors means whether their voice should become higher or lower as they speak much like a singer changing octaves. More successful voice actors can do a variety of pitch levels changing the age and enthusiasm level in their voice.

Pre-Production:  Any elements pre-recorded and ready for instant on-air or in-show playback

Production:  The elements of a production put together live or in a pre-recorded script or narrative/interview format for later broadcast.  "In-shows" are usually done in long stretches as if doing live segments, then edited for later insertion to fit the half or one or two hour format.

Post-Production:  Any editing done to live segments or whole shows for later broadcast of archive, best-of, or concert shows.  Many live music concerts are done live at another venue, then brought back in almost complete form, but would be edited for actual commercial or PSA insertions when actually aired later.  This term is also often used and abbreviated "Fix it in Post", meaning that before a rebroadcast or even first broadcast, editing will be necessary and editing may indeed help fix problems that occur in the original - sometimes called raw audio.  (The term raw or RAW is not to be confused with the audio file type, and certainly not RAW digital photo files!)


Production Element: Any audio element such as music, sound effect, audio effect (reverb, echo, etc.) used in creating a final audio mix.


Pop: Yes a refreshing beverage but also it is to make a definite Popping sound in the mic usually when saying the letter P. "Popping your P's"..Getting yourself a Pop Screen to attach to the front of your mic usually solves this problem but more often than not is setting the mic to the proper angle.

Post:  The or "hitting the".  The part in the music after the beginning of a track intro just about 1/4th of a second BEFORE the vocals start.  A DJ will talk up the track, say the weather, promote a contest reminder, but just enough info or non-sequeters to take you immediately before the vocal starts, thus hitting that post and not covering up the vocals with the DJ patter.  IF a DJ attempts this, then fails, it is considered worse than if no attempt is made at all.  Usually instrumental DJs wait for 2 seconds of complete silence before playing classical or jazz, and never talk over the intro.  Most Jazz and classical will read liner notes BEFORE the songs, then back-sell the song, artist, album, and usually the label (aka record company), as well as the opus (work) number of a classical composer.  Also see Post-production for as a nickname.


Promo: An announcement which promotes an upcoming event, promotes a specific element of the station, a show, or a DJ. Today is also a common term among webcasters to mean commercial.


PSA: Public Service Announcement like a commercial to get tested regularly for HIV.


Ramp: Usually referring to an incremental volume fade at the END of a song - more commonly known as a FADE-OUT.  Also, still more commonly known as the manual manipulation of volume by a DJ, live, ramping (FADING) the volume up (IN, louder) or down (OUT, or quieter) as the DJ talks; very typical of most late-night Blues DJs who will often talk over whole songs while reading ad copy of a local business (Purvis Span, of Chicago, is notorious and most respected for this technique). A nostalgic definition still hangs on: An instrumental beginning leading up to the vocals or the voice. A DJ will often talk during the ramp portion of a song.


Rumble:  Most commonly used when describing an unwanted noise from a turntable (other common terms of unwanted things that manifest audibly from turntables are wow and flutter; wow being closely related to rumble in this context). An unwanted occurrence creating a low disturbing dominant sound louder than the voice - this can be caused by speaking too closely to the mic, shaking the mic, breathing across the mic, popping your P's, air conditioning vents or fans pointed at the mic.. etc.. Mic rumbles are very hard to remove if captured in a recording. It's always advised that the mic is positioned properly on a firm surface or mounted from the ceiling and the studio is completely sound proof. Bass rumbles on the other hand are caused by having the bass volume up way too high while recording. Many females will do this to have more seductive sounding voice - however over-doing the bass will cause a rumble and also more often than not causes the voice to sound distorted and slurred or washed out.


Script: A book or pages of lines that a voice actor will say. Unlike Copy, a script is the correct term when speaking of narration jobs or film parts.


Slogan: The catch phrase for a radio station, product or service like Microsoft's - Where do you want to go today?


Slate: A device used to mark the beginning of a new segment/scene etc.. A bookmark for editing later. Some voice artists will use bell tones while others will use timer slates.


Sound bite: A snippet of audio usually culled from an interview and used in conjunction with a news story. Length may vary, but in general, soundbites are anywhere from :05 to :15 seconds. But, this is not a firm standard.


Spot: Another word for a commercial.
Stinger: A sound effect or musical effect that punctuates a punch line or emphasizes a thought. This is not a sweeper, it is a production element.


Stop Set: The place where commercials are played during a typical broadcast hour.


Sweeper: Usually a recorded element (dry voice or voice over music or sound effects) that bridges two songs together. It's purpose is to create a transition from commercials back to music. A sweeper is unlike a bumper in that the music and style may be in direct contrast to the elements which come before and after. Common length is 20 seconds. Any longer and it's referred to as a promo.


A Take: Each time a voice actor records a particular copy or portion of script.  There are one-take wonders - but it's not common nor encouraged.  If a voice actor is settling for their first take every time - they're not really trying to be their best. To the contrary, if the voice actor always uses many takes to nail it after a cold read - they need more practice. The less of the directors time you take up, the more jobs you'll get.


White Noise: Noise in the background that sounds like static at a consistent level or an electrical hum from equipment not being grounded properly - the formal definition: Acoustical or electrical noise of which the intensity is the same at all frequencies within a given band.

You may have noticed my interjection of TV and lighting comments.  This due to shows like Imus in the Morning, as his show uses cameras during on AND off air, and so knowing these terms can really avoid confusion in such circumstances.  I thought it was important enough to notate.
 


on HEARING LOSS

Below was copied from the nationalhealthmuseum.org  of  the NHM Question of the Week:  Music and Hearing Loss  link.

All typos or grammar errors have not been changed (as there were very few).

nationalhealthmuseum.org

 

December 19, 2005

Hello!

Portable music players (such as iPodŽ) are in the ears of many teens, and many more will likely have them when this holiday season comes to an end.

"The surge in sales of iPods and other portable music players in recent years could mean many more people will develop hearing loss, experts fear. If the volume through headphones is too high, there is a real risk of permanent damage to hearing, they say. Sydney's National Acoustic Laboratories found a quarter of personal music system users in a random sample listened to music at dangerous volumes. ... A recent study by the Royal National Institute for
Deaf People (RNID) found 39% of 18 to 24-year-olds listened to personal music players for at least an hour every day and 42% admitted they thought they had the volume too high. The RNID regards 80 decibels as the level at which hearing is threatened - 20 less than a pneumatic drill. Some MP3 players can reach 105 decibels. EU [European Union] iPods have a sound limiter to comply with noise safety levels, however sometimes users hack through this in order to listen to it louder."
http://news.bbc.co.uk/1/hi/health/4162028.stm

Even though EU iPods are limited to 105 decibels, there are those who are concerned. Extended use can cause damage -- even with the limits. Then there are those who "hack through" the safety feature in order to eliminate the limits and make the personal music players as loud as those in the United States. In the US, volumes (and concerns) are turned up even more.

"Normal conversation registers about 60 decibels, a barking dog up to 70, while the subway is around 85 decibels -- all in the safe zone. But the rock band at 120 decibels and your personal stereo system at up to 130 decibels could cause hearing loss if you listen too long."
http://www.msnbc.msn.com/id/8815826/

At 130 decibels, the rock band in a person's ear could be louder than the rock band at a concert. While most people don't spend hours at concerts or night clubs every day, they may spend hours with their headphones on and the volume cranked up. As for those who do spend hours at concerts and/ or clubs on a regular basis (like musicians), there is a concern in their community, as well. While experienced musicians who have suffered the effects of noise-induced hearing loss are trying to educate newer musicians, they are also trying to educate their fans. Recently, in "Rolling Stone"...

"Hearing loss is one of the dirty secrets of the music business, and everyone involved -- from musicians onstage to fans who crank MP3s through headphones -- is at risk. 'We turn it up without realizing that we're doing damage,' says Brian Fligor, an audiologist at Boston Children's Hospital. 'Noise-induced hearing loss develops so slowly and insidiously that we don't know it's happened until it's too late.' ... For the iPod generation, the trouble could be worse. Twenty-two million American adults own an iPod or other digital-music player, and studies show that sustained listening, even at moderate volume, can cause serious harm."
http://www.rollingstone.com/news/story/_/id/8841090/petetownshend?pageid=rs.News&pageregion=double1&rnd=1133040217&has-player=true

If a digital-music player can cause damage "even at moderate volume," then how can a person tell what is too loud, and what is safe? And how much harm is it really doing? Aren't ears designed to hear things? How could sounds damage them?

"Noise-induced hearing loss has always been an issue with people who use headphones, said Julie Rhoades, an audiologist at Penn State's Hershey Medical Center. 'In general, if someone else can hear what you [are listening to], it is too loud,' she said. ... 'It scares me when I walk across campus, and there's a student walking 10 feet in front of me listening to music, and I can hear and feel the sound coming out of the headphones,' said Uhring. 'I know what damage is being done.' The damage takes place in the inner ear, where the loud noises destroy the frequency-sensitive hair cells inside the cochlea, Uhring said. The hair cells, which convert vibrations of sound waves into electrical impulses for the brain to understand, are arranged from high frequency to low. This is why high frequency hearing usually is the first to be affected by noise-induced hearing loss, she added. ... High frequency hearing is used to distinguish sounds from background noise, said Uhring. ... [W]ithout higher frequency hearing, it is difficult to understand speech."
http://www.collegian.psu.edu/archive/2005/10/10-18-05tdc/10-18-05dscihealth-03.asp

Anyone who enjoys their music enough to turn up the volume is not going to want to lose the ability to hear their favorite music, and not many people are going to say that they don't want to be able to understand what other people are saying. In order to be able to enjoy the music now, and for years to come, those in the music industry recommend:
"Five Ways to Save Your Ears
1. Wear earplugs: Coldplay and Dave Matthews Band wear ear protection. You should too. A pair of cheap foam earplugs will do the trick, but it's better to invest in higher-fidelity [earplugs] ... which reduce volume without cutting out too much high end.
2. Turn it down: Don't crank up your portable music player too loud, especially to compensate for other noise around you. If you're on a subway, the ambient noise could be as high as 105 decibels. To hear your tunes, you might turn the music up to 110, a level that is safe only for thirty minutes.
3. Get better headphones: Those that shut out external noise allow you to turn down the tunes. In-ear phones ... go deep into the ear canal to block pretty much all outside noise -- plus they sound great...
4. Give your ears a rest: 'There's nothing wrong with going to a rock concert on Friday night,' says Marshall Chasin. 'Just don't mow your lawn on Saturday.' Your ears need about eighteen hours after exposure to sustained high volumes before they return to normal.
5. Quit smoking: It doubles the risk of noise-induced hearing loss. 'After a loud show, the way you get better is through blood supply to your inner-ear nerve cells,' says Chicago audiologist Michael Santucci. 'If you do something cardiovascularly restrictive, like smoking, your blood supply won't be as good. You're being exposed to two toxins, the cardiovascular toxin and the noise toxin.'"
http://www.rollingstone.com/news/story/_/id/8841090/petetownshend?pageid=rs.News&pageregion=double1&rnd=1133040217&has-player=true

Some changes can be made without a trip to the store (quit smoking, rest your ears, and turn down the volume), others may require some research and a few extra dollars. While it may be hard to justify the extra money, many of the filters for headphones (that remove outside noise and allow people to turn down the volume) actually are a way of improving the sound quality of the music that is heard -- and they cost much less than a hearing aid. Quality earplugs will also filter out noise "extras" and allow the wearer to better hear the music at a concert or club.

It may be odd to think of a musician wearing earplugs, but consider that there are many varieties of ear protection -- and the members of the top bands are not likely to be wearing the same type that one can get for two dollars at the local drug store. While those do have their place (and they do offer some protection), there are many more from which to chose for those who are serious about their music -- and their hearing.

"Good quality earplugs don't block your hearing, they filter the sound so you can enjoy it more.  To use the proper term, good earplugs attenuate the sound you hear, which means they act like a volume control in your ear.
"One size fits all. Re-usable so you can use them again and again, and ideal for using at gigs and clubs. They work by reducing the noise level that reaches your ear, usually by about 15 - 20 decibels. This means you can still hear the music the way it is - but at a lower volume. Don't worry about feeling self-conscious - if you put them in correctly most people won't even notice that you're wearing them. ...
"Custom made musicians' earplugs, Professional musicians and DJs usually buy these, but if you are regularly at loud gigs and clubs you could think about investing in a pair. Custom fitted earplugs are high quality and tailor made to fit your ear. To get a pair, you have to visit an audiologist who will take a mould of your ear, then your individual mould is fitted with a filter. ...
"Additions to in-ear headphones ... are designed to fit onto any in-ear headphones you might have, like your personal stereo or mobile phone earphones. When the new plug is placed in your ear it creates an acoustic chamber which reduces background noise. This means you don't have to turn up the volume of your personal stereo/mobile phone/radio to drown out other noises. ...
"Disposable earplugs ... are the easiest to find in the shops. They come in all sorts of colours and shapes and are usually quite comfortable as they are made out of foam or wax. Wearing these may interfere with your enjoyment of the music, but some people like them so why not try for yourself?!"
http://www.dontlosethemusic.com/home/areyouatrisk/protectingyourself/types_of_earplugs/types_of_earplugs.htm
 

Questions of the Week:
What do you and your peers need to know in order to make educated decisions that will allow you to best enjoy your favorite music while still protecting your hearing? Given your lifestyle -- and what is important to you -- what do you, personally, need to do in order to protect your hearing? How is this different for different people?
 

Please email me with any ideas or suggestions.
I look forward to reading what you have to say.

Thank you,
Cindy
aehealth@yahoo.com
Health Community Coordinator
Access Excellence @ the National Health Museum
http://www.accessexcellence.org

 


What about your future as a College DJ?
 

Are you ready to send your sound checks - when asked - to these fine stations on your 4-year college journey.  Here just a few links to good college radio stations:

FROM SIU


WFMU-FM WFMU 91.1fm Jersey City, NJ & 90.1fm Hudson Valley, NY  (Without a doubt, for content, the most advanced and organized internet college radio station I have ever perused; the archives alone are worth studying)


Google Directory - Arts Music Sound Files MP3 Streaming Stations College


Open Directory - Arts Music Sound Files MP3 Streaming Stations Rock



WHRB 95.3 FM


WOBC 91.5-FM, Oberlin Independent College & Community Radio for Lorain County, Ohio


WCCS 96.5 - Wheaton College, MA  (many site links are bad, stream is not up, we haven't heard what's wrong)


WOBC 91.5-FM, Oberlin Independent College & Community Radio for Lorain County, Ohio


WETN Wheaton College, IL,  Radio & Television


WRTC - Radio Trinity CollegeWRTC is staffed by students from Trinity College and community volunteers.
WRTC broadcasts from the High Rise building, with 300 watts of power as licensed by the FCC.


WRVU 91.1 - Vanderbilt University Open this result in new window
Eclectic format featuring straight college rock, hardcore techno, and Indian and bluegrass shows.
www.wrvu.org


 The Wildcat, 91.9 FM - Streaming Audio

 


Flagler College    WFCF 8.5 FM, The Reason  (Just a little weird: The stream sounds like it is being recorded from someone's FM receiver - on the other hand:  That is probably a good idea as that would make the engineer's job of monitoring the transmission quality and existence!)


Pirate radio. Free form radio. Internet radio

Radio On The Web -- Highlights streaming audio broadcasts with a focus on alternative and eclectic programming.


 
 

    KCR College Radio


MusicMoz - Test Media Radio Streaming Stations College


<<Selection in Document>>

Radio and Streaming Audio Webcasts


Classical Live Online Radio Webcast


VorbisStreams - XiphWiki



globe
logo
Live Radio on the Web

bar

College/Student Radio Stations Radio Stations


Non-Commercial Radio Stations around North America and the World

 

 


Spanish Internet Radio - Listen to Spanish online radio news and information and practice your Spanish!

Bush Radio 89.5 fm Newsroom


RadioTuner



Radio-Locator

Current.org Streaming public radio links

Canadian Radio Stations, Canada College Radio, University, Broadcasting, Links

List of Internet stations - Wikipedia, the free encyclopedia


Happy, safe surfing .... 

            WikiProxy, the free anonymous proxy

                            HIGHLY condoned by the clcradio staff


mirror:


What follows is mirrored from this link and has no affiliation with Dan Prowse, Jr. or SounDesign
(Some editing of grammar was needed - corrections in red)
--------------------------------------START
 
Tim Berners-Lee

Date: April 1997

Status: personal view only. Editing status: not perfect.

 

Up to Design Issues

Axioms of Web Architecture




What about your future as a PAID CLUB DJ?

    DEKALB, IL.

Bar One 1000 W. Lincoln Hwy., DeKalb, (815) 756-8381, Bar, Dance Club, Music Club, Dance Floor, DJ-Electronic,DJs,Karaoke,Live Music

 


Links and Law: Myths

See Links and Law before reading this.

 


Myth one

 

Myth: "A normal link is an incitement to copy the linked document in a way which infringes copyright".

This is a serious misunderstanding. The ability to refer to a document (or a person or any thing else) is in general a fundamental right of free speech to the same extent that speech is free. Making the reference with a hypertext link is more efficient but changes nothing else.

When the "speech" itself is illegal, whether or not it contains hypertext links, then its illegality should not be affected by the fact that it is in electronic form.

Users and information providers and lawyers have to share this convention. If they do not, people will be frightened to make links for fear of legal implications. I received a mail message asking for "permission" to link to our site. I refused as I insisted that permission was not needed.

There is no reason to have to ask before making a link to another site

But by the same token,

 

You are responsible for what you say about other people, and their sites, etc., on the web as anywhere

 

Myth Two

Myth: Making a link to a document makes your document more valuable and therefore is a right you should pay".

This is another dangerous one. It is of course true that your document is made more valuable by links to high quality relevant other documents. A review in a consumer magazine has added value because of the quality of the products to which it refers the reader. I may be more valuable to you as a person if I refer you to other people by name, phone number or URL. This doesn't mean I owe those people something.

 

We cannot regard anyone as having the "right not to be referred to" without completely pulling the rug out from under free speech.

Myth three

Myth: Making a link to someone's publicly readable document is an infringement of privacy.

The "security by obscurity" method of hiding things behind secret URLs has the property that anyone knowing the URL (like a password) can pass it on. This is only a breach of confidentiality if there is some confidentiality agreement which as been made.

Hall of Flame

Famous cases in which people tried to prevent others linking to their web pages include, if I recall correctly, Ticketmaster trying to stop the Seattle Sidewalk site linking into its pages, so that those looking through the site about the town could follow a link and buy tickets to the events. This was widely perceived not only as philosophically wrong by falling for the myths above, but also crazy, as it was a protest against Seattle Sidewalk bringing traffic and hence business to the Ticketmaster site.

In 2002, A Danish court made (brought) an injunction against, and preventing, a Danish news filtering service (effectively a sort of search engine) from linking to pages of a Danish newspaper. See the Slashdot (curiously no link to /.) article. I assume that the appeals process will clear this up after the time of this writing (2002/07). If such decisions are accepted, the whole working of the web would break down.  TIME PASSES...

In 2004, a comment to the W3C TAG noted that the Athens Olympic site, no less, tried to prevent deep linking, to pages such as their sports page. Thus, a vast set of rather unique resources were supposed to be not really part of the web. They even try to constrain how one will link to the entry page. The Athens site violates the principles above and sets a very bad example. A pity, when the Olympics celebrate what is best in humanity, that the web presence should exclude itself from the global discourse.

Conclusions about links

There are some fundamental principles about links on which the Web is based. These are principles allow the world of distributed hypertext to work. Lawyers, users of technology, and content providers must all agree to respect these principles which as I have been outlined here.

It is difficult to emphasize how important these issues are for society. The first amendment to the Constitution of the United States, for example, addresses the right to speak freely. The right to make reference to something is inherent in that right. On the web, to make reference without making a link is possible but ineffective - like speaking but with a paper bag over your head.  Or like his mentioning "the Slashdot article" without his linking to it - quite clever now.


A reminder this this is personal opinion, not related to W3C or MIT policy. I reserve the right to rephrase this if misunderstandings occur, as its always difficult to express this sort of thing to a mixed and varied audience.

Actually, everything stated here is protected under the 1st Amendment and all examples, plus a few more not listed above, have been tested in the courts  For instance, a blog or any personal publication has been deemed by the US Supreme Court of May 2005 as being designated as a public forum, intrinsically and without notice to readers, and as such is protected under all free speech amendment and law.  One example not listed: It is perfectly legal to link to an illegal site, but only with and from a site under the linker's control - a linker may not link to any site that the linker's site owner has deemed inappropriate.  IOW, you as a site owner may link in this way, but if you are merely maintaining someone else's site or are using someone else's equipment or area (read: any forum on the web not under your control and "ownership") to link out to something deemed inappropriate (legal or not) by the site's or forum's owner, you as an agent of that owner may have to concede as that owner has the right to not allow links to go to inappropriate places on the web.


-------------------------------END


 

(Alaska Folk Festival - On Stage Tips - reprint)

adapted for CLC Radio DJ microphone usage (typed or underlined in green)

Using the microphones on stage
(and other on-stage issues) -- some advice

The microphones used at the Alaska Folk Festival are the type most often used in live performances. They have a very close pickup pattern which reduces feedback. Every year "mic shy" performers sabotage their sets by backing off the mic. Ideally you should be very close.

Keep the microphone, between your mouth and the specific eye contact areas of the audience. These elements should be in a straight line. When you use a stationary microphone, move your body around the microphone as you vary your audience eye contact, always maintaining the mouth-mike-eye contact area line. This technique provides a constant level of amplified sound. If you turn your head sideways without moving either your body or the microphone then the sound system cannot amplify your voice at a consistent level.

Frequently, singers will sing loud and talk quietly. This gives both the audience and the sound engineer fits. You make life easier for everyone if you sing and talk at about the same level of loudness.

If you have experience with mics you know it is possible to "work" a microphone, pulling back slightly to blend harmony levels, or singing just to the side of the mic or just over the top to avoid popping P's. That's great. But if you haven't practiced this, just sing like you do at home, but right into the mic.

When you come on stage, stand where you need to be and let the stage crews set the mics up in front of you. Look at the number on the stand and say, "Check, check, number (number)," in a loud, clear voice. The sound man and the monitor board operators need sound to work with. Sing a little, make sure you can hear yourself in the monitor. Make sure you can hear your band mates before you start your first song.

If you are playing an instrument, it's the same drill. Give the board operators something to check the mic with. Play normally. If you do a sound check one inch from the mic and then pull back five inches when the song starts, you will disappear from the mix.

If you have experience working a mic, you can mix yourself during a song. If you position a guitar, banjo or fiddle two or three inches away for the sound check, and then play your rhythm chops at that distance, you should be just right in the mix. Then when you take a lead break, you can move right in to the mic or play harder and louder and you will stand out at a lead volume level.

If you play with a pickup in your instrument, you and your band mates can still control your dynamics by playing harder or more softly as needed. Test your cords and pickups before the moment of truth on the festival stage. Make sure the battery is fresh. Bring the cords you need and make sure they work.

Sometimes musicians are too eager to make the most of their 15 minutes. They storm the stage, forgo any sound check, and launch into the first song. The result is the first song (or two) IS the sound check.

Instead, devote the first couple minutes to the sound - make sure everyone is on mic, plugged in and working properly. Don't rip into that first tune only to discover halfway through that the levels are bad or the pickup's dead. Time a 12 minute set, counting between-song talking, and let yourself relax a little.

(More) Advice Regarding the Monitor Speakers:

If you back off the mic then your band mates can't hear your in the monitors. Often, they will then ask the monitor board operator to turn you up in the monitors. This is sabotaging your set. Cranking the monitors creates tubby, reverberant sound, encourages the mics to feedback, and causes the musicians to back off their mics because they seem too hot.

If you need adjustment a particular mic in the monitors or of the overall monitor levels, let the monitor board operator know. At the AFF they are just off stage left. They are there to help you.

(More) Advice regarding guitar pickups (applies to ALL pickups):

We can't count the number of times a guitarist has plugged in on stage at the Festival with a pickup set-up that was not working. Check yours out BEFORE the Festival. If it takes a battery, put in a fresh one. Make sure your pickup works and sounds good.

Tighten the 1/4" cable jack on your instrument to make sure there isn't a loose ground to cause snapping and popping after you plug in.

If you are bringing your own 1/4" cable to use, make sure it is in top shape, maybe even brand new. Loose connections WILL cause bad sounds (snapping and popping) from the sound system whenever you jiggle them the tiniest bit. (Note: We have to use phantom power in the Festival's sound system. With this voltage in the sound system cabling, good connections are essential. Marginal connections will soon become very obvious.)

You don't want to find ANY of these problems while you are getting set up on stage for your 15 minute set or during your first song. Get things checked, fixed, replaced before the Festival.

More microphone tips, courtesy of John Palmes:

Sing to the Microphone:

The microphone is both your audience and your instrument. You may want to sing to some attractive person in the front row, but you need to sing to the microphone.

Distance from the mic:

Your mouth should be within 6 inches (a hand span) away from the mic, usually about 2-4 inches. If you work in a middle distance, you can then move in or out to change volume.

Most microphones also have a "proximity effect," that is, if you get right up on the mic so that your lips are close to touching the wind screen, the mic sounds warmer and the voice sounds deeper and fuller. As you get out past 6 inches or so, there is a loss of presence and fullness and you sound "off mic."

Distance from the mic is extremely important. Decreasing the distance by half increases the volume to the microphone by 4 times. Your voice or guitar at 12 inches will be 4 times louder at 6 inches and 24 times louder at 3 inches. At 1.5 inches you will be almost 100 times louder than at 12 inches. You can't play your guitar 100 times louder without breaking strings - just move in on the microphone.

Now, if you back away from the mic, it is sensitive enough to "hear" you. But it will also be hearing the monitor system and the main speakers almost as well as it hears you. If the sound crew has pity on you and turns you up, they turn up the same sound that the microphone is hearing. This leads to feedback.

The signal goes into the microphone at the speed of sound, through the sound system at the speed of light, and out of the speakers and back into the microphone again at the speed of sound - a cycle that repeats and repeats. This is feedback, and the longer it goes on the worse it gets. The closer you stay to your mic, the easier it is for only your sound to be amplified and controlled.

Mic Placement:

Vocals: If you sing directly into the mic, your p's (and f's & t's) will pop and explode as that big gust of wind hits the microphone diaphragm. Avoid this by singing over the top of the microphone or off to one side.

Guitar and other stringed instruments: Aim the mic at base of the fingerboard of the instrument, just above the sound hole on the guitar. I like to angle the mic across the sound hole and aim it at the base of the fingerboard. Aiming the mic into the sound hole gives a booming sound that is hard to control and can lead to feedback. However you can use this effect to change the sound of the instrument by moving towards or away from the sound hole as you play.

Not everyone likes to mic instruments the same way. For instance, some guitarists like to aim the mic at the face of the guitar, below and behind the picking hand. The stage crew should let the performer decide if they have a preference.